Junior Adventure Guide

3-6 creatures. 20+ minutes.

to win

Earn the most points by the end of the adventure!

The set up

Situation Cards.
Shuffle and place face-down.

Play Cards.
Shuffle and deal 3 to each creature.
Place remaining face-down.


The Play

Round 1: Thoughts

Dealer is the first Ferret. Ferret turns up the top Situation Card and reads it aloud.

 

All creatures (minus Ferret) pick a Play Card from your hand with the best* thought for the situation. Pass Play Cards face-down to Ferret and draw a new Play Card.

Ferret reads each thought out loud and picks his/her favorite.

 

If the Ferret picks your card, you get to collect the Situation Card and earn a point. Keep it face-up in front of you, not in your hand.

Creature to the left of the last Ferret becomes the new Ferret. Continue until every creature has been the ferret once. 

 

Round 2: Feelings

Rinse and Repeat. This time, creatures must pick a Play Card with the best* feeling for the situation. 

 

Round 3: Actions

Again! Creatures must now pick a Play Card with the best* action for the situation. 

 

At the end of Round 3, Creature with the most points wins.


*Play the Ferret: How well do you know the Ferret? Will he/she like funny responses? Thoughtful ones? Play the Ferret!

Wild Cards: Make up your own situation, thought, feeling, or action.


Dig a little Deeper

(Optional but rewarding, if you’re feeling particularly adventurous.)

Ferret Flush® fosters emotional wellbeing by opening up honest conversations about our inner world – how we respond to Life’s situations and why. Explore and investigate deeper in the safe, stress-free context of play! Ask each other:

Why did you play that card?

What would you actually think/feel/do in this situation?

What’s an interesting situation you’ve been in? How did it make you feel?