Junior Adventure Guide
3-6 creatures. 20+ minutes.
to win
Earn the most points by the end of the adventure!
The set up
Situation Cards.
Shuffle and place face-down.
Play Cards.
Shuffle and deal 3 to each creature.
Place remaining face-down.
The Play
Round 1: Thoughts
Dealer is the first Ferret. Ferret turns up the top Situation Card and reads it aloud.
All creatures (minus Ferret) pick a Play Card from your hand with the best* thought for the situation. Pass Play Cards face-down to Ferret and draw a new Play Card.
Ferret reads each thought out loud and picks his/her favorite.
If the Ferret picks your card, you get to collect the Situation Card and earn a point. Keep it face-up in front of you, not in your hand.
Creature to the left of the last Ferret becomes the new Ferret. Continue until every creature has been the ferret once.
Round 2: Feelings
Rinse and Repeat. This time, creatures must pick a Play Card with the best* feeling for the situation.
Round 3: Actions
Again! Creatures must now pick a Play Card with the best* action for the situation.
At the end of Round 3, Creature with the most points wins.
*Play the Ferret: How well do you know the Ferret? Will he/she like funny responses? Thoughtful ones? Play the Ferret!
Wild Cards: Make up your own situation, thought, feeling, or action.
Dig a little Deeper
(Optional but rewarding, if you’re feeling particularly adventurous.)
Ferret Flush® fosters emotional wellbeing by opening up honest conversations about our inner world – how we respond to Life’s situations and why. Explore and investigate deeper in the safe, stress-free context of play! Ask each other:
• Why did you play that card?
• What would you actually think/feel/do in this situation?
• What’s an interesting situation you’ve been in? How did it make you feel?